The Power of Tornado in Tower Rush
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In the vast arsenal of magical spells available in the arena, almost all of them perform the exact same fundamental task: they deal direct damage to a specific area.
The Tornado is widely considered by professional players to be the highest skill-cap card in the entire game.
Waking the King
At the start of a match, your massive central King Tower is 'asleep'; its cannons are hidden, and it provides absolutely zero defensive support.
The unit will hit the King once, waking him up for the rest of the entire match.
- Practice this in friendly battles.
- Do not activate the King Tower if your King is already dangerously low on health.
- If you have Tornado, actively bait the opponent into giving you an activation.
Maximizing Area of Effect
This mechanic synergizes obscenely well with any troop that deals splash damage (Area of Effect).
If the opponent builds a massive, spread-out push consisting of a Giant, a Musketeer, and a swarm of Minions, they are attempting to avoid splash damage through proper spacing.
| The Combo Card | How it Works | Optimal Threat |
|---|---|---|
| Executioner / Bowler | Drags all units into a perfect straight line to maximize the linear splash damage of the projectile | Massive Beatdown pushes (Golem + Support troops) |
| Ice Wizard | Groups units together so the Ice Wizard's splash attack slows the movement and attack speed of the entire enemy army | Bridge Spam or fast swarm attacks |
The Highest Skill Cap
A bad Tornado will actively lose you the game by pulling a massive P.E.K.K. If you have any inquiries pertaining to the place and how to use tower rush, you can call us at our own web site. A directly onto your vulnerable tower.
Learn to manipulate the physical geometry of the arena to your advantage.
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