Why You Must Have Anti-Air in Tower Rush
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However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.
This guide highlights the absolute necessity of anti-air units and how to properly utilize them against the terror of the skies.
The Aerial Behemoths: Lava Hound and Balloon
Because the Lava Hound has an absurdly high hitpoint pool, it demands the immediate attention of all your air-targeting defenders.
Simultaneously, you must deploy your secondary anti-air unit (like Bats or Minions) specifically to target and assassinate the Balloon before it reaches the structure.
- Timing is critical.
- When the Hound dies, it bursts into a swarm of flying pups.
- If your deck relies entirely on ground defense, you will lose.
Building the Perfect Air Defense
When selecting your anti-air package, versatility is key; you need units that are strong against air but also highly useful against standard ground pushes.
A well-rounded deck should include one high-DPS sniper, one flying defender, and one small spell capable of clearing flying swarms.
| Unit Type | Best Example | Strengths |
|---|---|---|
| Ranged DPS | Musketeer / Dart Goblin | Can hit air units from far away while remaining protected behind your Princess tower or ground tanks |
| Flying Melee | Mega Minion / Phoenix | Flies directly to the enemy air threat and shreds it without being distracted by ground swarms |
Don't Look Down
When you build a deck, test it specifically against a heavy air composition in friendly battles.
A strong anti-air defense is the ultimate safety net.
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