Mastering Kiting in Tower Rush
본문
The absolute pinnacle of this defensive micromanagement is the art of kiting.
When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.
The Center Pull
This dual-tower targeting drastically reduces the time it takes to kill heavy tanks or fast-moving threats.
If you place your distraction too early, the enemy will ignore it and continue marching straight toward the lane tower.
- Practice the timing in friendly battles.
- Use cheap buildings like cannons for tanks.
- They are perfect for distracting hard hitters.
Advanced AI Manipulation
You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.
However, it requires pixel-perfect placement; one tile off, and the enemy will simply turn around and destroy your tower.
| Kiting Card | Enemy Type |
|---|---|
| Cheap Tank | Melee swarms, heavy single-hitters, slow-moving bruisers |
| One-Cost Units | They force the enemy to stop and attack three separate times |
Frustrating the Opponent
Beyond the mathematical resource advantage, perfect kiting inflicts massive psychological damage on the opponent.
You dictate exactly where the enemy moves, effectively taking control of their army away from them.
If you have any concerns with regards to in which and how to use tower rush, you can make contact with us at the website.
댓글목록0
댓글 포인트 안내